[osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

Robert Osfield robert.osfield at gmail.com
Tue Mar 28 10:35:04 PDT 2017

On 28 March 2017 at 17:46, Li Chi <s12345uperman at sohu.com> wrote:
> Just as you said, I did a test for changing DrawElementsUShort to DrawElementsUInt in function 'void BuildShapeGeometryVisitor::End()', everything looks good now.

I have introduced what is done in osgTerrain into src/osg/Shape.cpp to
handle shapes with more than 2^16 vertices.  You can now test this
with osgshape by passing --large on the command line.

This fix is now checked into git master.

I still have the issue with the windings to fix so back face culling
behaves as before.


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