[osg-users] Polygon Rendering
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Thu Mar 16 03:28:02 PDT 2017
Hi Bhanu,
> Hi,
> I am drawing nearly 4000 Quads.How can i reduce number of triangles in geometry. I tried with osgUtil::simplifier but it takes more time to load.Is there any other ways in osg.
4000 isn't exactly many. If each quad is a separate drawable however it
could induce some performance penalties.
1. use the osgUtil::Optimizer (to convert your quads to triangles and
depending on their structure to on vertex array). Try ALL_OPTIMIZATIONS
2. If you need to simplify you can store the result and use it from then
on.
Can you elaborate on the structure of your scene?
Cheers
Sebastian
> ...
>
> Thank you!
>
> Cheers,
> Bhanu
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=70506#70506
>
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