[osg-users] bounding box collisions (without osgbullet)

Sebastian Messerschmidt sebastian.messerschmidt at gmx.de
Mon Mar 13 13:41:58 PDT 2017


Hi Nick,

basically this is not an easy task. What exactly do you expect as a 
collision result?
I've implemented a triangle-box collision with MTD (minimal transform 
distance = vector describing how to push the box to get it exactly away 
from the colliding triangle). OSG has all the math facilities to do 
this, but I guess you'll save a lot of headache using pyhsics etc. for 
dynamics. So maybe try to explain the problem you're trying to solve a 
bit more in detail.

Cheers
Sebastian

> no one on this?
>
> On Sun, Mar 12, 2017 at 9:53 PM, Trajce Nikolov NICK 
> <trajce.nikolov.nick at gmail.com <mailto:trajce.nikolov.nick at gmail.com>> 
> wrote:
>
>     Hi community,
>
>     what would be the best way to implement bbox collision with
>     terrain, from what is already in OSG (no bullet etc)?
>
>     thanks a bunch as always,
>     Nick
>
>     -- 
>     trajce nikolov nick
>
>
>
>
> -- 
> trajce nikolov nick
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20170313/748e07c0/attachment-0003.htm>


More information about the osg-users mailing list