[osg-users] bounding box collisions (without osgbullet)
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Mon Mar 13 13:41:58 PDT 2017
Hi Nick,
basically this is not an easy task. What exactly do you expect as a
collision result?
I've implemented a triangle-box collision with MTD (minimal transform
distance = vector describing how to push the box to get it exactly away
from the colliding triangle). OSG has all the math facilities to do
this, but I guess you'll save a lot of headache using pyhsics etc. for
dynamics. So maybe try to explain the problem you're trying to solve a
bit more in detail.
Cheers
Sebastian
> no one on this?
>
> On Sun, Mar 12, 2017 at 9:53 PM, Trajce Nikolov NICK
> <trajce.nikolov.nick at gmail.com <mailto:trajce.nikolov.nick at gmail.com>>
> wrote:
>
> Hi community,
>
> what would be the best way to implement bbox collision with
> terrain, from what is already in OSG (no bullet etc)?
>
> thanks a bunch as always,
> Nick
>
> --
> trajce nikolov nick
>
>
>
>
> --
> trajce nikolov nick
>
>
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