[osg-users] Equivalent of glTexSubImage2D ?

Johny Canes psijsma at gmail.com
Wed Mar 1 04:24:30 PST 2017


Thanks. Where would I put the callback? As a pre-callback for the quad that is rendered by the ortographic camera? Something like that sounds alright to me for a view(er) slave with its own graph.

Currently though, texture->getTextureObject( cid )->bind();

and subsequently the glTexSubImage2D does not change my texture. Any ideas on why? Am I really binding the right texture?


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