[osg-users] Perform actions when a child node is added

Robert Osfield robert.osfield at gmail.com
Fri Jun 23 07:18:06 PDT 2017


HI Bruno,

There is no "child added callback" mechanism in osg::Group, but you
can override the addChild and insertChild methods to catch attempts to
add children, deferring the implementation to the underlying
addChild/insertChild method and then doing what extra's you want,

Robert.

On 23 June 2017 at 11:31, Bruno Oliveira
<bruno.manata.oliveira at gmail.com> wrote:
> Hello,
>
>
> I want to be able to perform some actions inside a node of my own, when
> someone adds a child node to it.
>
> Is this possible via some callback mechanism or so?
>
>
> ------
>
> Also, another question. Using osgDB::Registry::ReadFileCallback, I can only
> perform actions after a node is read and before it is added to me scene. Is
> it possible to perform actions AFTER the node is read and added to the
> scene?
>
>
> Thanks.
>
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