[osg-users] osg::Group Child Problem
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Tue Jun 13 06:37:25 PDT 2017
Hi Latha,
You're most likely measuring your framerate with a debug-build.
Always measure in release-mode! OSG can easily handle tens of thousand
of quads if the scene graph is well balanced.
Cheers
Sebastian
> Hi
>
> in my application i am drawing a quad about 1 kilometer length and 0.1 meters width.i am getting frame rate Around 45 FPS.
>
> Now i am drawing each quad about 1 meter length and .1 meters width,then i am adding all quads to one group node, in this case i am getting frame rate around 25 FPS.
>
> is there any alternative way for drawing all quads of about 1 meter length and 0.1 meters width and adding to scene, for maintaining frame rate about 45 FPS ?
>
> Thank you!
>
> Cheers,
> Latha
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=71042#71042
>
>
>
>
>
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