[osg-users] Diaplay problem of OSG 3.4.0 on WIN10
Raymond De Vries
reedev at xs4all.nl
Sun Jun 11 01:05:51 PDT 2017
Hi,
I don't think it is an issue of the osg itself. Please search the mailing list/forum for similar questions about this. It has to do with windows display scaling.
Hth, regards
Raymond
> On Jun 11, 2017, at 09:57, sangjingrui <sangjingrui at 163.com> wrote:
>
> Thank you for your patience of reading this mail.
> I am a beginner on OSG. I compiled and installed the latest OSG3.4.0 on my computer (Interl core i5, Nvidia geforce GTX 850M, win10). But I met some strange problems. Image 1 shows a aircraft and a cow rendered by OSG. I just loaded the two nodes with a osg::Group object (see the code listed below). But the viewer did not situated them to the center of viewport. I think this is a system compatible problem because the situation is the same when I run the osgviewer.exe of OSG.
> int main()
> {
> osgViewer::Viewer viewer;
> osg::ref_ptr<osg::Group> root = new osg::Group();
> root->addChild(osgDB::readNodeFile("cessna.osg"));
> osg::ref_ptr<osg::Node> cow = osgDB::readNodeFile("cow.osg");
>
> root->addChild(cow.get());
>
> viewer.setSceneData(root.get());
>
> viewer.realize();
> viewer.run();
> return 1;
> }
>
>
> <无标题.jpg>
> image 1
>
> image 2 is an example from Freesouth. It shows how to combine the OSG with MFC (I packed the source code in attachment). When I run it I found that the View was “broken” and the edge of view was dithering.
> <OSG_MFC.png>
> Image 2
>
> I do not know how to solve this problem. I am looking forward your directions! Thank you again!
>
>
> 从网易163邮箱发来的云附件
>
> Path_OSG.zip (72.9M, 2017年6月26日 15:53 到期)
> 下载
>
>
>
>
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> osg-users at lists.openscenegraph.org
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