[osg-users] Jittering/Flickering geometry problem
umesh ramesh
mailpm01 at yahoo.co.in
Tue Feb 14 02:53:53 PST 2017
Hello Robert,
I created geometries mathematically for a very long road (>1500km). The vertex values are similar to as shown below, for example:
osg::Vec3d bottom_left(-2849337.167, 42249.143, -1.0);
osg::Vec3d bottom_right(-2849337.167, 42249.143, -1.0);
osg::Vec3d top_right(-2849337.167, 42249.143, -1.0);
osg::Vec3d top_left(-2849337.167, 42249.143, 1.0);
As you can see, they are high values.
The problem is the geometry is jittering during animation. I do not want to create the geometries at origin, & translate to the far location.
How to solve this jittering/Flickering geometry problem in OSG? Any osg::Camera settings we can modify to solve it?
Thank you!..as always to reply to queries.
Cheers,
umesh
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http://forum.openscenegraph.org/viewtopic.php?p=70184#70184
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