[osg-users] Equivalent of glTexSubImage2D ?
Johny Canes
psijsma at gmail.com
Tue Feb 28 04:04:19 PST 2017
Hi,
Mh Robert, it seems glTexSubImage2D is the most straightforward. I don't want to build an abstraction around one simple operation.
There's a couple of things now. Can I or may I manually bind using
Code:
texture->getTextureObject( cid )->bind();
or alternatively, directly with
Code:
glBindTexture( GL_TEXTURE_2D, tid );
?
Thank you!
Cheers,
Johny
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