[osg-users] [osgPlugins] using osgconv with fbx?
Voerman, L.
l.voerman at rug.nl
Wed Feb 22 01:20:25 PST 2017
Hi Kevin,
sorry, the command should be
export DYLD_LIBRARY_PATH=/Applications/Autodesk/FBX\
SDK/2017.1/lib/clang/release/
(without the file name)
Laurens.
On Tue, Feb 21, 2017 at 9:15 PM, Kevin Steele <kwsteele at optonline.net>
wrote:
> Hi, I tried that suggestion, but I still can't get osgconv to work with
> fbx.
>
> I opened up the terminal and executed the command:
>
> export DYLD_LIBRARY_PATH=/Applications/Autodesk/FBX\
> SDK/2017.1/lib/clang/release/libfbxsdk.dylib
>
> Then, I tried to use osgconv with an fbx file and I got the following
> error message:
>
> osgconv animal.fbx animal.osg
> Warning: dynamic library '/usr/local/lib/osgPlugins-3.4.0/osgdb_fbx.so'
> exists, but an error occurred while trying to open it:
> dlopen(/usr/local/lib/osgPlugins-3.4.0/osgdb_fbx.so, 9): Library not
> loaded: @executable_path/libfbxsdk.dylib
> Referenced from: /usr/local/lib/osgPlugins-3.4.0/osgdb_fbx.so
> Reason: no suitable image found. Did find:
> /Applications/Autodesk/FBX SDK/2017.1/lib/clang/release/
> libfbxsdk.dylib/libfbxsdk.dylib: stat() failed with errno=20
> Warning: Could not find plugin to read objects from file "animal.fbx".
> Error no data loaded.
>
> Any other ideas?
>
> Thanks,
> Kevin
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=70303#70303
>
>
>
>
>
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