[osg-users] How to add a camera
Nico Kruithof
Nico at nghk.nl
Tue Feb 21 02:38:09 PST 2017
Could it be that slave camera's show up in the stats viewer, but children
in the scene graph do not?
Nico
On Tue, Feb 21, 2017 at 9:45 AM, Robert Osfield <robert.osfield at gmail.com>
wrote:
> Hi Nico,
>
> On 21 February 2017 at 08:19, Nico Kruithof <nicokruithof at gmail.com>
> wrote:
> > There are two ways to add a camera to a view. First, there is the
> addSlave
> > (osgcamera example) and second, you can add the camera to a group node in
> > the scene (osgprerendercubemap example). What is the difference between
> the
> > two and when would you use one or the other?
>
> You can implement the same effects with both approaches so it's mainly
> down to conceptual and practical considerations.
>
> Conceptually a Camera assigned to a View(er) as a master Camera or
> slave Camera provides guidance on how the viewer views the scene. So
> if you had a HMD you would naturally use two slave Camera, one for
> each eye. Also if you want to do distortion correction again this
> would likely be conceptually something associated with how you view
> the scene so again would naturally fit as a slave Camera. Practically
> in both these cases configuring the viewer with different combinations
> of slave Camera enables you to vary how the scene is viewed on
> different physical devices, completely decoupled from the scene graph.
>
> With effects like shadows or reflections conceptually these are
> related to the scene that you are viewing rather than how you are
> viewing it, so naturally you would put such a Camrea into the scene
> graph itself. Again practically this is a good fit as you can
> serialize out the scene graph and then load into a application that
> has a completely different viewer setup and it'll work, i.e. you can
> move from a desktop to HMD or a powerwall and have the scene still
> look as intended without having to hardware the application to it.
>
> The design of osg::Camera and osgViewer is based on these
> concepts/practical consideration, the class relationships and naming
> all fall naturally from this desire to be able to conceptually and
> practically decouple the needs of the viewer from the needs of the
> scene.
>
> Robert.
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>
--
Nico Kruithof
nghk.nl
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