[osg-users] problems getting shadow demo to work
Robert Osfield
robert.osfield at gmail.com
Mon Feb 20 01:13:23 PST 2017
Hi Lee,
I don't recall others reporting problems with osgshadow on Intel and
AMD, or NVidia only working in once case, at this stage I don't have
any ideas what might be going wrong.
There a number of different shadow techniques implemented by osgShadow
NodeKit and demonstrated by osgshadow. Could you test out:
// ShadowTexture
osgshadow --st
// StandadrdShadowMap
osgshadow --stsm
// ParallelSplitShadowMap
osgshadow --pssm
// SoftShadowMpa
osgshadow --ssm
// ViewDependentShadowMap
osgshadow --vdsm
Also could you try render to texture examples such as
osgprerender
osgprerendercubmemap
Finally shaders via:
osgshaders
Which ones work and which ones don't might give us a clue what might be wrong,
What version of the OSG are you using and did you build it yourself?
Robert.
On 20 February 2017 at 03:59, Lee Butler <iraytrace at gmail.com> wrote:
> I am trying to get shadows to work. Alas, the example code in
> examples/osgshadow run with no arguments only produces a blue background and
> black geometry. I'm running on Windows 10 and I have 2 different
> machines, one with Intel HD 5500 graphics and one with a GTX770. A number
> of the other OSG programs work fine. On the machine with the NVIDIA card,
> if I explicitly request scene four with the "-4" option then shadows appear
> in that scene, but only that one. Any hints on how to debug this would be
> most welcome.
>
> Lee
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