[osg-users] Viewer slaves and RTTs
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Sat Feb 18 10:28:15 PST 2017
Hi Johny,
> Hi,
>
> Might I add it was quite nontrivial to port threejs, but it all works. Now only one thing remains, which is either using a pbuffer gc or to somehow prevent my camera from drawing directly to its window.
Well, then simply render to a FBO and pass the texture to your final
camera which will render to the framebuffer. The multiplerendertargets
example might give you some pointers.
Cheers
Sebastian
>
> Thank you!
>
> Cheers,
> Johny
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=70259#70259
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
More information about the osg-users
mailing list