[osg-users] Viewer slaves and RTTs

Sebastian Messerschmidt sebastian.messerschmidt at gmx.de
Sat Feb 18 10:28:15 PST 2017


Hi Johny,
> Hi,
>
> Might I add it was quite nontrivial to port threejs, but it all works. Now only one thing remains, which is either using a pbuffer gc or to somehow prevent my camera from drawing directly to its window.
Well, then simply render to a FBO and pass the texture to your final 
camera which will render to the framebuffer. The multiplerendertargets 
example might give you some pointers.


Cheers
Sebastian
>
> Thank you!
>
> Cheers,
> Johny
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=70259#70259
>
>
>
>
>
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