[osg-users] Viewer slaves and RTTs
Johny Canes
psijsma at gmail.com
Sat Feb 18 10:17:49 PST 2017
Hi,
I am not wrapping everything in ref_ptrs. And for the purpose of brevity I did not include a simple quad texel shader.
I've built a fully mature multimaterial shading system including physical / phong into my OSG project, including pointlights, spotlights and hemilights so far.
I am not half a bad programmer, I actually ported my game from Three.js to OpenSceneGraph in several days e.g. http://imgur.com/a/B5h66
I've since done a lot more work, and only one problem remains, which is that my Camera writes directly to the window, as well as its color attachment. I've actually wrote this 5 times throughout my topic, and it remains the only answer I wish to have answered.
Thank you!
Cheers,
Johny
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70258#70258
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