[osg-users] Thoughts on Vulkan
Robert Osfield
robert.osfield at gmail.com
Mon Feb 13 05:42:15 PST 2017
On 13 February 2017 at 12:13, Nickolai Medvedev <raizel.dev at yandex.ru> wrote:
> And it is good that you have ideas.
> First of all, it is necessary to refuse opengl fixed pipeline.
I don't understand your use of "refuse" here?
For OSG-3.6 my plan is to attempt to have an automatic mapping of old
fixed function pipeline state to shader based state.
> It is necessary to create shader-based lighting system.
That all depends upon your needs and the scene graphs you are using,
this applies to the OSG or any other scene graph.
Robert.
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