[osg-users] Thoughts on Vulkan
Nickolai Medvedev
raizel.dev at yandex.ru
Mon Feb 13 04:13:58 PST 2017
Hi, Robert.
And it is good that you have ideas.
First of all, it is necessary to refuse opengl fixed pipeline.
It is necessary to create shader-based lighting system.
I already try to create deferred rendering with various models of lighting
(phong, cook-torrance, etc.), but now it isn't a lot of time, therefore
work has stopped.
Cheers,
Nickolai
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