[osg-users] Thoughts on Vulkan

Nickolai Medvedev raizel.dev at yandex.ru
Mon Feb 13 04:13:58 PST 2017


Hi, Robert.

And it is good that you have ideas.
First of all, it is necessary to refuse opengl fixed pipeline.
It is necessary to create shader-based lighting system.
I already try to create deferred rendering with various models of lighting
(phong, cook-torrance, etc.), but now it isn't a lot of time, therefore
work has stopped.

Cheers,
Nickolai

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70170#70170








More information about the osg-users mailing list