[osg-users] [build] Build OSG on iOS with support OpenGLES 3.0

Vlad Domashevich xerxses182 at gmail.com
Tue Dec 12 05:10:02 PST 2017

Hi, I build OSG for iOS with OpenGLES 3.0 support only. Now I got some problems:
Warning: Material::apply(State&) - not supported.
Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..). 

In CMake I saw possibility for build with support OpenGLES 2.0 and 3.0 together. 

1. Does OSG got full support with OpenGLES 3.0?
2. Is build OSG with OpenGLES 3.0 enough for success? Or 2.0 or both versions better?

Thank you!


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