[osg-users] [ShadowScene traversal] program in Shadow rtt pass not overriden ?

Julien Valentin julienvalentin51 at gmail.com
Fri Dec 8 11:01:25 PST 2017


..settings rttcams stateset in each technique seams more flexible than mod ShadowTechnique::CameraCullCallback...


mp3butcher wrote:
> Hi,
> 
> Hi
> Shouldn't there be an overriding "simple gl_depth output" program for shadowscene traversal?!
> I'll try to hack my way in
> 
> Code:
> void ShadowTechnique::CameraCullCallback::operator()(osg::Node*, osg::NodeVisitor* nv)
> {
>     if (_shadowTechnique->getShadowedScene())
>     {
>         _shadowTechnique->getShadowedScene()->osg::Group::traverse(*nv);
>     }
> }
> 
> 
> but if someone knows there's a good reason for that, please tell me ..
> 
> Thank you!
> 
> Cheers,
> Julien


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