[osg-users] Invisible light points
Andreas Ekstrand
andreas.ekstrand at remograph.com
Thu Aug 31 06:32:08 PDT 2017
Hi Robert,
Now that 3.4.1 has been released (great job by the way!) - do you have
the time to look into this issue? I hope you can easily reproduce the
problem with my code or model files. I would really appreciate any help
here...
Regards,
Andreas
On 2017-08-18 16:10, Andreas Ekstrand wrote:
> Strange, thought the reply-to address was set from osg-users...this
> was what I accidentally sent to Robert only:
>
> Hi Robert,
>
> Thanks for your reply, I realize you're busy with 3.4.1 right now. But
> if you can find the time to look into this I have also attached a
> simple example reproducing the issue in code. Commenting in adding of
> the geode will hide the light points.
>
> /Andreas
>
>
> On 2017-08-18 11:12, Robert Osfield wrote:
>> Hi Andreas,
>>
>> On 18 August 2017 at 08:30, Andreas Ekstrand
>> <andreas.ekstrand at remograph.com
>> <mailto:andreas.ekstrand at remograph.com>> wrote:
>>
>> Did someone manage to reproduce this problem? Any suggestions are
>> welcome, I really don't understand what's happening here...
>>
>>
>> I haven't had a chance to test the issue yet. In the latest OSG
>> there are rewrites of various parts of the OSG to move fully over to
>> use vertex arrays and supporting VAO's, my guess is this work touched
>> upon osgSim::LightPoint* functionality and introduced a regression,
>> as to what this might be I can't say without reproduce the issue and
>> investigating the related code.
>>
>> In general the behaviour you describe sounds like vertex array state
>> that is not being set up correctly so the values used by the driver
>> are just the last ones to be set rather than the one intended.
>>
>> Robert.
>>
>>
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>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
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