[osg-users] Setting the transform matrices

Chris Kuliukas chris at kuliukas.com
Tue Aug 29 23:50:36 PDT 2017

Hi Robert,

For now it'd be too time consuming to isolate a test case. Supporting modern OpenGL does seem like it would be more natural if you had some way of hooking into the setting of the model matrix and vertex attributes so that you could assign / name / alter them yourself.


http://www.hrwallingford.com/facilities/ship-simulation-centre (http://www.hrwallingford.com/facilities/ship-simulation-centre)

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