[osg-users] [osgAnimation::TransformHardware]bug BonePalette indices ?

Robert Osfield robert.osfield at gmail.com
Wed Aug 23 07:38:29 PDT 2017


On 23 August 2017 at 15:04, Julien Valentin <julienvalentin51 at gmail.com>
wrote:

> Okay I found it
> It was simply due to stateset sharing among several RigGeometry's
> sourcegeometries
>
> Given that fact the TransformHardware mod several times the same
> stateset..and give wrong result
>
> Will make a patch in osgexport in order to handle this case
>

Good to hear you've tracked it down.

FYI, I'm not the author of osgAnimation and haven't used it other than to
maintain bit of it when needed, so I'm easily able to jump in and know what
is what - I have to sit down with the code and an example and work out what
is going on and what is likely to have been originally intended.

Robert.
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