[osg-users] [osgAnimation::TransformHardware]bug in osg::Uniform ?

Julien Valentin julienvalentin51 at gmail.com
Wed Aug 23 06:11:00 PDT 2017

Hello ol
Excuse for my incapacity to be more formal but I've hacked a lot osganimation so it's hard to be sure

But I just reproduce this strange bug, so there seams something wrong with uploaded vertexattrib:
I add a guard in the skinning VS

 if(matrixIndex < palettsize )

(palettsize==MAX_MATRIX) ) 
in computeAcummulatedNormalAndPosition func
And the render gets badder (so the test gets a false value)
It means that boneindex is wrong

I add a vertexattribute check to test if the invcondition

 if (indexelement of a vaa>=palettesize && associated weight!=0) print stuff

on the ram side but  it's never triggered   ?!

Any idea?

robertosfield wrote:
> Hi Julien,
> On 23 August 2017 at 00:51, Julien Valentin < ()> wrote:
> > Sorry false alarm, I mess up my brain for nothing
> > Too tired to code
> Does this mean you've got things working?
> Robert.
>  ------------------
> Post generated by Mail2Forum

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