[osg-users] [osgAnimation::TransformHardware]bug in osg::Uniform ?
Julien Valentin
julienvalentin51 at gmail.com
Wed Aug 23 06:11:00 PDT 2017
Hello ol
Excuse for my incapacity to be more formal but I've hacked a lot osganimation so it's hard to be sure
But I just reproduce this strange bug, so there seams something wrong with uploaded vertexattrib:
I add a guard in the skinning VS
Code:
if(matrixIndex < palettsize )
(palettsize==MAX_MATRIX) )
in computeAcummulatedNormalAndPosition func
And the render gets badder (so the test gets a false value)
It means that boneindex is wrong
I add a vertexattribute check to test if the invcondition
Code:
if (indexelement of a vaa>=palettesize && associated weight!=0) print stuff
on the ram side but it's never triggered ?!
Any idea?
robertosfield wrote:
> Hi Julien,
>
> On 23 August 2017 at 00:51, Julien Valentin < ()> wrote:
>
> > Sorry false alarm, I mess up my brain for nothing
> > Too tired to code
>
>
> Does this mean you've got things working?
>
>
> Robert.
>
>
>
> ------------------
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