[osg-users] Setting the transform matrices

Chris Kuliukas chris at kuliukas.com
Wed Aug 9 18:11:31 PDT 2017


The problem is whenever I try to use 
    gc->getState()->setUseModelViewAndProjectionUniforms(true);
    gc->getState()->setUseVertexAttributeAliasing(true); 
it always seems to screw up something, like the precipitation or particle effects.

I figure if there is a way I can set the projection matrices etc to new variables, instead of overwriting existing gl_whatever variables in shaders, then I can supply my shaders with the data they need without affecting anything else.

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http://www.hrwallingford.com/facilities/ship-simulation-centre (http://www.hrwallingford.com/facilities/ship-simulation-centre)

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