[osg-users] multiple input with osgwidgets

Sebastian Schmidt herrdersuppen at gmail.com
Fri Sep 30 02:14:59 PDT 2016


bump!
Does anyone else have this issue?

I have no problem when i try to track this event inside my handle function of the custom osgGA::StandardManipulator class.

But for my GUI widgets its easier to track this input events just by overriding mousePush, mouseDrag, ... events of osgWidget::Input.

So there is this situation when i dont receive mouseDrag event.
1. push left or right mouse button and hold down.
2. now push the other button and release it
3. drag the first button

I use version 3.0.1

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68829#68829








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