[osg-users] different materials for a geometry and highlight

Gianni Ambrosio g.ambrosio+osg at gmail.com
Wed Sep 28 07:57:36 PDT 2016

Hi Sebastian,
I would like to adopt you solution if possible but I was not able to implement with textures the same behaviour of the example I did with primitive sets.

I know that on windows the example crashes in debug mode because of an assertion inside Microsoft implementaition of std::vector. It's a matter of  _ITERATOR_DEBUG_LEVEL. In release mode it works fine. Just to explain the reason. Anyway the movie should not crash :D

So, do you think it would be possible to implement the same behaviour with textures?


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