[osg-users] Mesh Functionality
Mike Raider
miketimmons at gmail.com
Tue Sep 27 10:58:38 PDT 2016
Hi,
Thank you again,
I am using a TRIANGLE_STRIP and BIND_PER_VERTEX.
Then indexing through the array via simple initialization:
for (int r = 0; r < ISLAND_LAND_DEPTH;r++)
{
(*terrain)[thisIndex][0] = column_x_loc;
(*terrain)[thisIndex][1] = column_z_loc;
(*terrain)[thisIndex][2] = column_y_loc;
(*terrain_colors)[thisIndex][0] = 46.0f/256.0f;
(*terrain_colors)[thisIndex][1] = 76.0f/256.0f;
(*terrain_colors)[thisIndex][2] = 100.0f/256.0f;
(*terrain_colors)[thisIndex][3] = 1.0f;
column_z_loc += ISLAND_LAND_TRIANGLE_DEPTH;
thisIndex++;
}
But only 1/2 of the face is set to the color I need...
I am doing something wrong. Any suggestions are very welcome.
Thank you!
Cheers,
Mike
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=68799#68799
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