[osg-users] OSG Running with modern OpenGL

Gedalia Pasternak gpasternak at mak.com
Mon Sep 26 11:06:26 PDT 2016


Thanks Chris,
   OSG earth does have some fixes for materials and lighting, but it would
be cleaner if it was part of OSG core. I'm pursing those as well, just
seems like the core libraries should function out of the box, without
spending a week applying patches or workarounds. We've been pursing using
nsight and renderdoc, which really won't function with the deprecated
stuff.
yup, I'll be at IITSEC.
-gedalia

On Mon, Sep 26, 2016 at 12:28 PM, Chris Hanson <xenon at alphapixel.com> wrote:

> Well, probably a good facsimile would be the situation for OpenGL ES,
> which lacks all of those same features.
>
> We did a bunch of work involving this, writing custom FFP to shader
> generators, as well as doing the grunt work of making osgEarth work on
> mobile devices (Android and iOS) through OpenGL ES.
>
> I don't think there's specifically a roadmap, but if you have questions
> about something in particular, shoot me an email. Are you going to IITSEC?
>>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
DI-Guy Engineering Lead, VT MÄK
150 Cambridge Park Drive, 3rd Floor, Cambridge, MA 02140
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20160926/19462d69/attachment-0003.htm>


More information about the osg-users mailing list