[osg-users] Problematic call of flushDeletedGLObjects

Valerian Merkling niarkoleptik at gmail.com
Mon Sep 26 08:27:39 PDT 2016

I didn't managed to get a running example, but working on it made me find a solution.

It seems that I need to use the releaseGLObjects functions on nodes that I totally remove from the scene graph.

With that call, my shaders are flagged for destruction AND destroyed when closing the view => everythings seems to be ok now !

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