[osg-users] Problematic call of flushDeletedGLObjects

Valerian Merkling niarkoleptik at gmail.com
Mon Sep 26 08:27:39 PDT 2016


I didn't managed to get a running example, but working on it made me find a solution.

It seems that I need to use the releaseGLObjects functions on nodes that I totally remove from the scene graph.

With that call, my shaders are flagged for destruction AND destroyed when closing the view => everythings seems to be ok now !

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68764#68764








More information about the osg-users mailing list