[osg-users] Problematic call of flushDeletedGLObjects
Valerian Merkling
niarkoleptik at gmail.com
Mon Sep 26 08:27:39 PDT 2016
I didn't managed to get a running example, but working on it made me find a solution.
It seems that I need to use the releaseGLObjects functions on nodes that I totally remove from the scene graph.
With that call, my shaders are flagged for destruction AND destroyed when closing the view => everythings seems to be ok now !
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http://forum.openscenegraph.org/viewtopic.php?p=68764#68764
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