[osg-users] Creating a flame of rocket

Jannik Heller scrawl at baseoftrash.de
Sun Sep 25 06:54:03 PDT 2016


The emitted particles following the node that they're attached to should be the default behaviour of osgParticle, so there is problem something wrong in your setup.

What you are describing is what would happen if the Emitter was a child of the moving node, but the ParticleSystem itself is child of some stationary node. You are not showing the whole code, I can't tell you for sure if that is the problem, but it looks like it.

Both the ParticleSystem and the Emitter should be a child of the moving node.


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