[osg-users] Creating a glowing sun in scene

David Heitbrink david-heitbrink at uiowa.edu
Fri Sep 23 13:06:18 PDT 2016

There are a few ways of doing this. What you most likely want to do is to look up information on high dynamic range rendering. This involves multi-pass rendering where you use some kind of blur filter to make the brighest parts of your scene bleed out.
This is a resonable example:

Basically this would involve using shaders, and attaching a color buffer to your camera.

Another way, although cheep and crappy, is to just add textured quad, with transparency set on it. And just overlay it on your scene.

Read this topic online here:

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