[osg-users] different materials for a geometry and highlight
    Gianni Ambrosio 
    g.ambrosio+osg at gmail.com
       
    Mon Sep 19 02:16:22 PDT 2016
    
    
  
Hi Sebastian,
SMesserschmidt wrote:
> I might be wrong, but I think the intersector.primitiveIndex might yield 
> the number you are looking for
> 
thanks for the reply but unfortunately it seems to return a number from 0 to 7 that is the number of triangles in my example geometry. While the number of primitive sets is 4 in my example. But in fact I can use it at first to find the primitive set (knowing the size of each primitive set and its index). Then I have to verify if the "primitiveIndex" attribute of the same triangle changes moving that triangle from one primitive set to another.
Regards,
Gianni
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http://forum.openscenegraph.org/viewtopic.php?p=68659#68659
    
    
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