[osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository
Mathieu MARACHE
mathieu.marache at gmail.com
Sat Sep 17 19:56:46 PDT 2016
Hi again,
I've moved forward and compiled and executed osgQt on Qt5 on macOS.
The modifications are made on my repo (forked from Tom's) in a branch :
https://github.com/mathieu/osgQt/tree/findingOSG
There are still some bits like soversion that are hardcoded (the stock
FindOpenSceneGraph.cmake doesn't provide it).
--
nǝıɥʇɐƜ
On 18 September 2016 at 02:49, Mathieu MARACHE <mathieu.marache at gmail.com>
wrote:
> Hi Robert,
>
> I cloned tom's attempt to reduce history : https://github.com/blobfish/os
> gQtCleaned01
>
> I'm now in the process of simplifying a bit some things, finding OT, OSG,
> etc.
>
> Something is still bothering me as OpenSceneGraph is not the only piece of
> software osgQt depends on, but also OpenThreads... And the needed
> OpenThreads is the one built on Qt's QThreads...
>
> OpenSceneGraph itself is agnostic of the threading library OT is built on.
> And it should, however OT is very aware :-)
>
> The only way I see removing Qt altogether from the OpenSceneGraph equation
> is to separate OpenThreads also, just like osgQt...
>
> I'm not sure how this would simplify linux distro package creators.
>
> Thoughts ?
>
> Le ven. 16 sept. 2016 à 18:02, Robert Osfield <robert.osfield at gmail.com>
> a écrit :
>
>> On 16 September 2016 at 16:17, Mathieu MARACHE
>> <mathieu.marache at gmail.com> wrote:
>> > Better approach ! Looks like we have a winner :-)
>>
>> Do you want me to apply the script to my osgQt, or do you want to
>> apply them to your own.
>>
>> Once we feel that osgQt is ready to be used standalone I'd suggest
>> forking which ever of our osgQt repo's is most appropriate so that we
>> then have a osgQt on the openscenegraph git hub account, I then can
>> grant you and who else you want write permission on the project.
>>
>> Just let me know how you'd want thing to progress.
>>
>> One thing I was planning to do with my osgQt repo was simplifying the
>> CMakeLists.txt files to remove all the complex stuff that exists due
>> to complexity/history of the OSG project. I have written a few
>> NodeKit;s over the years with simplified CMake files which I can use
>> as inspiration. Unfortunately these aren't public projects so I can't
>> just point you at them as an example.
>>
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
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