[osg-users] Shader, OpenGL context and Qt
Valerian Merkling
niarkoleptik at gmail.com
Fri Sep 16 08:30:36 PDT 2016
Hi,
I'm still stuck with my shaders problem and I ran out of ideas, but I have new elements, and a new question.
My shader works on the first view, so this code is ok (ie thoses two shaders works fine) :
Code:
osg::ref_ptr<osg::Shader> vertex=new osg::Shader(osg::Shader::Type::VERTEX, vertex_source);
osg::ref_ptr<osg::Shader> fragment=new osg::Shader(osg::Shader::Type::VERTEX, vertex_source);
osg::ref_ptr<osg::Program> program=new osg::Program();
program->addShader(vertex);
program->addShader(fragment);
Then I tried to emulate the "close the view open a new an try again" with this :
Code:
osg::ref_ptr<osg::Shader> vertex=new osg::Shader(osg::Shader::Type::VERTEX, vertex_source);
osg::ref_ptr<osg::Shader> fragment=new osg::Shader(osg::Shader::Type::VERTEX, vertex_source);
osg::ref_ptr<osg::Program> program=new osg::Program();
program->addShader(vertex);
program->addShader(fragment);
program = nullptr;
program->addShader(vertex);
program->addShader(fragment);
And shaders are now broken (fixed pipeline is used instead, so I can see stuff but no shiny effects :( )
Is it a known and wanted behavior ? Do I really have to load my shaders once and for all ?
Thanks for you help !
Valerian.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68629#68629
More information about the osg-users
mailing list