[osg-users] Qt3D 2.0 vs OSG

Andrew Cunningham andrewC at mac.com
Tue Oct 25 16:41:25 PDT 2016


We are having a bit of an internal argument about using OSG 3.4 as a scene graphs vs the scene graph in QT3D2.0 (QT 5.7) for a QT Windows/C++ widget app. We are already familiar with OSG 3.3 in a Windows/MFC application - that's obviously a reason to use OSG. But QT3D 2.0 seems quite easy to use as well. Maybe someone has more experiences with the Pros/Cons.


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