[osg-users] Insersector doesn't take into account DrawableCullCallback result

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Mon Oct 17 13:21:33 PDT 2016

Hi Davide,

to addition to Robert - the way how I resolved similar case in the past was
indeed by having the NodeMask only on/off (0x0/0xffffffff) and in
combination with osg::Node::setUserValue where I was holding my ids (here
you can put your layer id for example) I was able to make the combination
of which nodes (for you layers) should be on or not. Just an idea


On Mon, Oct 17, 2016 at 5:24 PM, Davide Raccagni <davide.raccagni at gmail.com>

> Hi Robert,
> thank you very much: Group override solves visibility and intersect
> problem at once.
> Cheers,
> Davide
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69045#69045
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trajce nikolov nick
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