[osg-users] Master renders with OpenGL error on OSX

Raymond de Vries reedev at xs4all.nl
Fri Oct 14 04:51:25 PDT 2016


Hi Robert,

Yes, indeed, that's the OpenGL error. I have build the same version on 
Windows (nvidia card) and no such error so I am not sure of course if it 
has to do with OSX or not.

The last version that I checked was 3.5.4 and that one doesn't produce 
the errors. Indeed, I tested it explicitly because of the VAO changes.

Later, I will produce more results and post them.

Regards,
Raymond




On 10/14/2016 1:35 PM, Robert Osfield wrote:
> Hi Raymond,
>
> Thanks for the logs, unfortunately the debug logs actually make it
> more difficult to spot the actual errors.   The only error I spotted
> was:
>
> Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..)
>
> Is this the error you are thinking of?
>
> Could you set the OSG_NOTIFY_LEVEL back to NOTICE and the env
> OSG_GL_ERROR_CHECKING env var to ONCE_PER_ATTRIBUTE
>
> This hopefully will enable us to home in a bit more closely to what
> might be causing the GL error.
>
> Another useful bit of information is the last OSG version that doesn't
> report the above error on our system.  It could be that the cause of
> the GL error precedes the VAO work.
>
> Cheers,
> Robert.
>
> On 14 October 2016 at 11:13, Raymond de Vries <reedev at xs4all.nl> wrote:
>> Hi Robert,
>>
>> I just tried a build from this mornings git master on my Mac book (up to
>> date OSX and dependencies) and both the default and VAO paths result in
>> OpenGL errors. I have attached 2 (stripped) logs which I created after I
>> increased the notify level. Rendering results of cow, cessna and some other
>> models look ok.
>>
>> I was going to try gdebugger but that one is not available anymore?! If you
>> have some hints to produce more info I am happy to test some more.
>>
>> Cheers
>> Raymond
>>
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