[osg-users] Pragmatic shader composition - bug
Glenn Waldron
gwaldron at gmail.com
Wed Oct 12 08:14:30 PDT 2016
Robert,
Yes, I think you are correct.
Glenn Waldron
On Wed, Oct 12, 2016 at 10:46 AM, Robert Osfield <robert.osfield at gmail.com>
wrote:
> HI Glen,
>
> Could it be the line:
>
> if (source[source.size()-1]!='\n') source.push_back('\n');
>
> Is actually wrong and should be:
>
> if (versionLine[versionLine.versionLine.size()-1]!='\n')
> versionLine.push_back('\n');
>
> So rather than adding this, it should replace the original line
> appending the \n to the source line.
>
> Robert.
>
> On 12 October 2016 at 14:57, Glenn Waldron <gwaldron at gmail.com> wrote:
> > Robert,
> > I was trying to use the pragmatic shader comp in OSG 3.4 and ran into the
> > following bug.
> >
> > osg::Shader attempts to extract the "#version" string and insert the new
> > #define statements between the #version line and the rest of the source.
> > However, if the #version line ends in a CRLF combination (\r\n), the LF
> is
> > stripped and never replaced -- this causes the NVIDIA driver to report an
> > illegal version string.
> >
> > I was able to fix it by checking for a LF and appending it if it's
> missing.
> >
> > In Shader::PerContextShader::compileShader, I inserted this line:
> >
> > if ((end_of_line-start_of_line)>=8 && source.compare(start_of_line, 8,
> > "#version")==0)
> > {
> > versionLine = source.substr(start_of_line,
> end_of_line-start_of_line+1);
> > if (versionLine.back() != '\n') versionLine.push_back('\n'); //
> FIX
> > BY INSERTING THIS LINE
> > if (source[source.size()-1]!='\n') source.push_back('\n');
> > ....
> >
> > Let me know if you think this fix makes sense to put in the master.
> Thanks.
> >
> > Glenn Waldron
> >
> > _______________________________________________
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> > osg-users at lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> openscenegraph.org
> >
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