[osg-users] GUIEventHandler called twice - possible bug(s)

Riccardo Corsi riccardo.corsi at kairos3d.it
Mon Oct 10 04:17:12 PDT 2016


Hi Robert,

both double call and crash fixed on my side as well.

Now that one can safely implement a callback by deriving directly from
osg::Callback, I think most users should go that way for their new code.
If that's the case, the not-very-intuitive path of implementing operator()
rather than run() in the NodeCallback should be a minor issue.

Maybe a note in the comments suggesting to derive from osg::Callback rather
than the legacy classes could be worth it?

Thank you,
Riccardo






On Thu, Oct 6, 2016 at 7:30 PM, Robert Osfield <robert.osfield at gmail.com>
wrote:

> Hi Riccardo,
>
> I have found the cause of the double call, fixed it and have now
> checked in this fix and the other fixes to event callback handling.
> Changes checked into OSG git master.
>
> Could you test them out on your application to make sure that things
> are now behaving themselves.
>
> Thanks,
> Robert
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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>
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