yes,I am getting 0 and 1 in geometry shader,but my input values are : Code: *ptr1=osg::Vec3( 0.0,0.0,0.0); *ptr1++; *ptr1= osg::Vec3( 40.0,0.0,0.0); *ptr1++; *ptr1=osg::Vec3( 20.0,0.0,20.0); ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68869#68869