[osg-users] transfer data to shader with osg::texture

liu ming 81792534 at qq.com
Tue Oct 4 18:37:17 PDT 2016

Hi Wojtek ,Thank you for your reply,I have  tried GL_RGBA16F_ARB instead like that "texture0->setInternalFormat(GL_RGBA16F_ARB);",but  it seemed like not valid.The value still is 0..1 range.Are there other solutions? Thank you.

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