Hi Wojtek ,Thank you for your reply,I have tried GL_RGBA16F_ARB instead like that "texture0->setInternalFormat(GL_RGBA16F_ARB);",but it seemed like not valid.The value still is 0..1 range.Are there other solutions? Thank you. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68852#68852