[osg-users] R3D/PRO-1000 knowledge (Chris Hanson)

Mark Hurry mark at dwork.com
Tue Nov 1 02:51:18 PDT 2016


Hi Chris

I did use Real3D hardware back in the 90's may even have some documentation
somewhere but would require me unpacking my loft.

I did however come across the name jeff potter on some basic technical
brochure stuff and googled him. His linkedin profile is below

https://www.linkedin.com/in/jeff-potter-10b52b6

maybe he can help

Cheers
Mark Hurry
E: mark at dwork.com
W: www.dwork.com / www.technosphe.re


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Today's Topics:

   1. Re: Embed in SFML window, rendering problem (Nickolai Medvedev)
   2. Re: Embed in SFML window, rendering problem (Cem Aydin)
   3. OT: R3D/PRO-1000 knowledge (Chris Hanson)
   4. osg130-osgutil.dll access violatioln error (Uma Devi Selvaraj)


----------------------------------------------------------------------

Message: 1
Date: Mon, 31 Oct 2016 21:33:34 +0100
From: "Nickolai Medvedev" <raizel.dev at yandex.ru>
To: osg-users at lists.openscenegraph.org
Subject: Re: [osg-users] Embed in SFML window, rendering problem
Message-ID: <1477946014.m2f.69186 at forum.openscenegraph.org>
Content-Type: text/plain; charset=UTF-8

Hi, rebootl.

I think, you need create SFML graphic context, then set he to camera.

I advise you to make normal support of a SFML window, like a SDL-window in
OpenMW.

https://github.com/OpenMW/openmw/blob/master/components/sdlutil/sdlgraphicsw
indow.hpp
https://github.com/OpenMW/openmw/blob/master/components/sdlutil/sdlgraphicsw
indow.cpp

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69186#69186







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Message: 2
Date: Mon, 31 Oct 2016 22:44:26 +0100
From: "Cem Aydin" <cem.aydin at gmx.ch>
To: osg-users at lists.openscenegraph.org
Subject: Re: [osg-users] Embed in SFML window, rendering problem
Message-ID: <1477950266.m2f.69187 at forum.openscenegraph.org>
Content-Type: text/plain; charset=UTF-8

Hello

Thanks for your reply.

The OpenMW example though is a bit complex for my current knowledge level
and I really want to keep things simple for now.

However I found another example using SFML that is actually rendering fine.
en. sfml-dev. org/forums/index.php?topic=20866.0 (can't post link)

Ok, based on this example I just figured that replacing the sfml window call
by:

Code:

    sf::Window window(sf::VideoMode(800, 600),
                      "FOOBAR",
                      sf::Style::Default,
                      sf::ContextSettings(24));
    //window.create(sf::VideoMode(800, 600), "My window");



fixes the rendering issue. I guess it might be sf::Style::Default.

Thanks anyway![/code]

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http://forum.openscenegraph.org/viewtopic.php?p=69187#69187







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Message: 3
Date: Mon, 31 Oct 2016 21:07:29 -0600
From: Chris Hanson <xenon at alphapixel.com>
To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
Subject: [osg-users] OT: R3D/PRO-1000 knowledge
Message-ID:
	<CAGoufmZFj_LSyFfddGbdEhf-newVe3-y+Mnw+4O66ZLn1RLSfg at mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

  This is off-topic, but this is the place with the highest-likelihood of
having someone with the knowledge in question.


  Anyone here ever work with a 90s vintage Lockheed-Martin R3D/PRO-1000?
Some guys working on emulators for it for running legacy code have some
questions about its behaviour and characteristics.

  Drop me a ping if you or anyone you know ever used this hardware.

--
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
http://www.alphapixel.com/ Training ? Consulting ? Contracting 3D ? Scene
Graphs (Open Scene Graph/OSG) ? OpenGL 2 ? OpenGL 3 ? OpenGL 4 ?
GLSL ? OpenGL ES 1 ? OpenGL ES 2 ? OpenCL Legal/IP ? Code Forensics ?
Digital Imaging ? GIS ? GPS ?
osgEarth ? Terrain ? Telemetry ? Cryptography ? LIDAR ? Embedded ? Mobile ?
iPhone/iPad/iOS ? Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
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Message: 4
Date: Tue, 01 Nov 2016 06:46:14 +0100
From: "Uma Devi Selvaraj" <umaselvam1503 at gmail.com>
To: osg-users at lists.openscenegraph.org
Subject: [osg-users] osg130-osgutil.dll access violatioln error
Message-ID: <1477979174.m2f.69190 at forum.openscenegraph.org>
Content-Type: text/plain; charset="utf-8"

Hi all,
 
    I have created simple GUI using Qt and OSG which renders 3d model. I
tired to load .ply model. I am getting access violation error for
osg130-osgutil.dll. I am using osg3.4.0 in vs2013 . I have executed my code
in Release mode. Attached the screenshot of error message below. 

I have also tried to render the same 3d model using the cmd "osgviewer 3d
Model.ply" in cmd prompt. I am getting same error.

I have also attached the model I used.





... 

Thank you!

Cheers,
Uma

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http://forum.openscenegraph.org/viewtopic.php?p=69190#69190



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