[osg-users] getGraphicsContext()/getState() segfault issue
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Mon Nov 28 02:26:32 PST 2016
Hi Fabien,
Without looking at your specific code in detail:
There is no graphics context associated with the camera directly after
creating the viewer. Make sure viewer->realize runs before accessing the
guts of context-specific stuff.
Your crash most likely is due to having a nullptr-access to the
graphics-context. Check first if the "camera->getGraphicsContext()"
returns a valid pointer. If not, you're setup isn't yet complete.
If you still got problems, you might consider presenting some minimal
example that reproduces your problem.
Cheers
Sebastian
> I'm trying to mix Qt and OSG contexts according to this implementation : QQuickOSG (https://github.com/Sparadon/qquickosg/blob/master/qquickosg.cpp)
>
> He had initialized the FBO like this (line 332) and then use the FBO Texture id to initialize the Qt side Texture (line 374).
>
> My pipeline is a little bit different but I have the same objects and I don't get why my apply() crashes. Maybe it misses up with Qt stuff...
>
> Cheers,
> Fabien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69511#69511
>
>
>
>
>
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