[osg-users] Draw geometry that keeps its size in screen even with user manipulation (scaling, etc)
Bruno Oliveira
bruno.manata.oliveira at gmail.com
Mon Nov 21 09:10:27 PST 2016
Thank you Tracje,
however I tried using that. My node has, for instance, 10 circles that
represent points and that are at a certain distance. I use autotransform on
the whole node of 10 circles with "setAutoScaleToScreen(true);" but what
happens is that when I zoom my scene, the distance between the circles does
not change.
Do I need to add an autotransform for each circle?
2016-11-21 16:20 GMT+00:00 Trajce Nikolov NICK <
trajce.nikolov.nick at gmail.com>:
> Hi Bruno,
>
> maybe you can have a look at osg::AutoTransform
>
> On Mon, Nov 21, 2016 at 4:08 PM, Bruno Oliveira <
> bruno.manata.oliveira at gmail.com> wrote:
>
>> Hello,
>>
>> I am drawing some basic shapes/geometries (in this case, some rectangles
>> or circles), but need them to have fixed size in screen pixel coordinates,
>> even when the user manipulates the scene.
>>
>> For instance, I want to draw rectangles that are 10-pixel wide, and keep
>> these 10 pixels even when the user zooms in or zooms out the scene.
>>
>> How can I do this?
>>
>>
>> ( I think this can't be accomplished with osg::Transform::ABSOLUTE_RF,
>> since I want the shapes to translate/rotate when user manipulates the scene)
>>
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>>
>>
>
>
> --
> trajce nikolov nick
>
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