[osg-users] Loading problem, OpenVR integration

Robert Osfield robert.osfield at gmail.com
Thu Nov 3 04:08:14 PDT 2016


On 3 November 2016 at 10:19, Sebastian Messerschmidt
<sebastian.messerschmidt at gmx.de> wrote:
> I struggled with some instance data not being sent to the GPU (2 gigabytes
> worth of data textures) resulting in stutter. I ended up using:
> viewer->getDatabasePager()->setDoPreCompile(true);

This only affects the handling of paged database, it has no effect on
static databases.

> Maybe Robert can explain what is happening when using the pre-compiled
> option is used. It helped with the textures for sure.

I've already gone into enough detail for the topic in hand. The only
great detail I can provide on pre-compilation is the read the code and
spell it out line by line.  OR... you could just open up an editor and
read the code yourself.

Robert.



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