[osg-users] Loading problem, OpenVR integration

Robert Osfield robert.osfield at gmail.com
Thu Nov 3 04:08:14 PDT 2016

On 3 November 2016 at 10:19, Sebastian Messerschmidt
<sebastian.messerschmidt at gmx.de> wrote:
> I struggled with some instance data not being sent to the GPU (2 gigabytes
> worth of data textures) resulting in stutter. I ended up using:
> viewer->getDatabasePager()->setDoPreCompile(true);

This only affects the handling of paged database, it has no effect on
static databases.

> Maybe Robert can explain what is happening when using the pre-compiled
> option is used. It helped with the textures for sure.

I've already gone into enough detail for the topic in hand. The only
great detail I can provide on pre-compilation is the read the code and
spell it out line by line.  OR... you could just open up an editor and
read the code yourself.


More information about the osg-users mailing list