[osg-users] reset root color to original colors

Sebastian Messerschmidt sebastian.messerschmidt at gmx.de
Wed May 25 01:10:10 PDT 2016

Hi Bruno,

Your question is a bit vague. If you use a shader you have total control 
over the colors.
If my interpretation of your question is correct, you want to disable 
the shader. There is no real "disable" it, you have to bind a empty 
program instead. (simply don't assign any shader).


> Hello,
> I have one single root node in my scene graph. I have a vertex array 
> and a color array. I susually use them in conjunction to see my 
> vertices with the original colors, with
>         ret->setColorArray(m_colors);
> ret->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
> Now I am adding the option for custom shaders. This is done with 
> osg::Programs, and adding the program to the stateset of the root node.
>     osg::ref_ptr<osg::Program> program = new osg::Program;
>     program->setName(m_name);
>     program->addShader(new osg::Shader(osg::Shader::VERTEX, m_vertex));
>     program->addShader(new osg::Shader(osg::Shader::FRAGMENT, 
> m_fragment));
> Now I want to reset this, and assign the original colors I have in the 
> color Array back again. How can I do this? Do I have to create a new 
> shader for applying the custom colors in the color array? Or can I 
> reset this in a simpler fashion?
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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