[osg-users] Using multiples texture for a geometry
    Florian GOLESTIN 
    florian.golestin at gmail.com
       
    Fri May  6 13:24:50 PDT 2016
    
    
  
Hi Robert,
I followed your suggestion and indeed the exported scenes seem different but I don't get this difference.
Please see in attachment for the source code and the exported scenes.
This source code create one drawable with two faces and two TextCoords buffers. The result is the same: if I apply the two texture it's dark. If I apply only one texture (either on the left or the right side) the unique texture is displayed correctly.
I've compared the .osgt scenes.
So there is obviously two 
Code:
Data 1 {
			    GL_TEXTURE_2D ON 
			}
and two 
Code:
			Data 1 {
			    osg::Texture2D {
				UniqueID 4 
			    }
			    Value OFF 
			}
Only one has a reference to the image but I think this is explained because the both have the same UniqueID.
And two
Code:
osg::Vec2Array {
			    UniqueID 11 
			    Binding BIND_PER_VERTEX 
			    vector 8 {
				0 0 
				0 0 
				0 0 
				0 0 
				0 0 
				0 1 
				1 1 
				1 0 
			    }
			}
With different Textcoord as expected (this second part correspond to my right part).
I also tried to create two textures but no more chance.
I'm continuing investigating but I'm kind of stuck
Florian
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67054#67054
Attachments: 
http://forum.openscenegraph.org//files/two_textures_115.osg
http://forum.openscenegraph.org//files/one_texture_359.osg
http://forum.openscenegraph.org//files/main_415.cpp
    
    
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