[osg-users] setUseVertexAttributeAliasing and frame buffer objects not working together
Chris Kuliukas
chris at kuliukas.com
Mon Mar 28 20:33:26 PDT 2016
Wow, can't believe my luck at stumbling into the solution for this so quickly..
Code:
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
itr != windows.end();
++itr)
{
osg::State *s=(*itr)->getState();
s->resetVertexAttributeAlias(false, 8); // <-- This line
s->setUseModelViewAndProjectionUniforms(true);
s->setUseVertexAttributeAliasing(true);
}
Here is a before / after: http://imgur.com/a/aWoKB
It looks like if you use vertex attribute aliasing it compacts the uniform slots by default, which screws up all fixed transform stuff (which I guess expects them to be in their usual spots).
s->resetVertexAttributeAlias(false, 8); prevents it from compacting the uniform slots, and it all works.
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http://www.hrwallingford.com/facilities/ship-simulation-centre (http://www.hrwallingford.com/facilities/ship-simulation-centre)
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66647#66647
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