[osg-users] Crash on Mac OS X
Ale Maro
sasha71 at teletu.it
Thu Mar 24 01:30:03 PDT 2016
Here is the exact point where OSG crash:
------
bool Dragger::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
.....
for (osg::NodePath::iterator itr = _pointer._hitList.front().first.begin();
itr != _pointer._hitList.front().first.end();
++itr)
{
osgManipulator::Dragger* dragger = dynamic_cast<osgManipulator::Dragger*>(*itr);
if (dragger)
{
......
}
-----
Debugger says that itr pointer is valid. Any idea?
Best regards
Ale
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66619#66619
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