[osg-users] [build] When writing my own software and integrating openscenegraph, LNK error is thrown out.
Voerman, L.
l.voerman at rug.nl
Wed Mar 23 01:23:19 PDT 2016
Hi Diwas,
as you don't mention it I think you did not create a x64 configuration for
your project, the default new project is a 32 bit project.
In visual studio in below the menus is a bar with two drop down lists, one
with "Release" and one with "Win32", below the Win32 is an option called
"Configuration manager" hiding the option to generate a x64 version of your
project.
Regards, Laurens.
On Tue, Mar 22, 2016 at 5:09 PM, Diwas Bhattarai <osgforum at tevs.eu> wrote:
> Hi,
>
> Here is the link to the Errors that I get. http:// pastebin. com /0Z6Zk553
>
> Following is the code that I compile.
>
> *Code:*
>
>
>
>
>
> #include
> #include
> #include
> #include
> #include
> #include
> #include
>
> int
> main()
> {
> //create a viewer
> osgViewer::Viewer viewer;
> viewer.setCameraManipulator(
> new
> osgGA::TrackballManipulator());
> // Load a model
> osg::Node* modelNode = osgDB::readNodeFile("cow.osg");
> if
> (!modelNode)
> {
> std::cout <<" could not find model "<< std::endl;
> return 0;
> }
> osg::Group* root = new osg::Group();
> root->addChild(modelNode);
> viewer.setSceneData(root);
> while
> (!viewer.done())
> {
> viewer.frame();
> }
> }
>
>
>
>
> I tried /MD also but same problem.
>
> Thank you!
>
> Cheers,
> Diwas[/code]
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=66594#66594
>
>
> _______________________________________________
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> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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