[osg-users] cull traversal

Jannik Heller scrawl at baseoftrash.de
Sun Mar 20 13:43:13 PDT 2016

>  I did it in a simpler way by adding a node at the end of the scenegraph and set a cullcallback and it works 

Yes, that should work. You could also set a cull callback on the root node, and in the callback do this:

traverse(node, nv); // cull scene root

// end of cull traversal

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